Hello, I’m Charlie Rayworth,
I like games and I love making them.

Previous Work

A Couple of Cubes

A Couple of Cubes was developed in part for Tranzfuser Enterprise pathway 2021 as well as being a passion project for the team. I acted as the Programmer and Technical Artist for Silent Yeti and developed many of the visuals, mechanics and tools used for the game.

Accomplishments

  • Developed a Blender Plugin in Python to allow quick retopology, UV’s and low-poly baking of unoptimised voxel models.
  • Created master materials and editor utility blueprints that automatically generated material instances when importing textures and models.
  • Scripted the vast majority of the games logic with Unreal Engine’s blueprints and a small amount of C++.
  • Developed blueprint tools to enable easier level design.
  • Optimised all aspects of the game for suitable performance.
  • Created a performant dynamic lighting blueprint that faked bounce lighting to enable more atmospheric lighting.
  • Created all of the Niagara particle systems in the game.
  • Set up functional online peer-to-peer play through Steam.

Mysticism

Mysticism is a small Virtual Reality game based on Celtic mythology and set in Wales. As the Lead Artist on this project, I developed the art style alongside most of the art seen in the game.

Accomplishments

  • Developed a character that utilised Unreal Engine LiveLink to map facial performance data into game ready animations.
  • Created a high quality heightmap of snowdonia, utilising NASA’s SRTM data as a base and Gaea for erosion and flow maps.
  • Sculpted, textured and rigged all character models in the game.
  • Designed performant foliage that worked well within the performance constraints of virtual reality.